ES Hanbook

73 digital-youth.eu Referencias bibliográficas Abeywardena, I., Gajaraj, D., & Lim, C. (2013). Open Educational Resources in Malaysia . Disponible en: American Library Association Journals. (2020). Chapter 1. What Is a Digital Breakout Game ? Disponible en: https://journals.ala.org/index.php/ltr/article/view/7315/10036 Artsteps https://www.artsteps.com/ Brokering Youth Pathways: A Toolkit for Connecting Youth to Future Opportunity Buchner, J. (2018). How to create Educational Videos: From watching passively to learning actively. Disponible en: Canva. (n.d.). Infographic templates. Disponible en: https://www.canva.com/infographics/templates/ (Accessed: 07 September 2022) Canvas (Free Design Tool) https://www.canva.com/ Center for Digital Dannelse (2015). The Digital Competence Wheel . Última consulta: 12.09.2022 https://digital-competence.eu/ Churchill, D. (2017). Digital Resources for Learning. Springer Nature Singapore Pte Ltd. DOI 10.1007/978-981-10-3776-4. Disponible en: https://vdoc.pub/download/digital- resources-for-learning-4gpvsvj26480 Citizens Advice (2019). Check if something might be a scam. Última consulta: 12.09.2022 https://www.citizensadvice.org.uk/consumer/scams/check-if-something-might-be- a-scam/ Clay, B. (2001). Is This a Trick Question? Short Guide to Writing Effective Test Questions. https://www.k-state.edu/ksde/alp/resources/Handout-Module6.pdf Codin g https://code.org/ Colman, H. (2022). How to Make Effective Educational Quizzes and Put Them Online. Disponible en: https://www.ispringsolutions.com/blog/how-to-make-educational- quizzes Cook, D. A.; Hatala R. (2016). Va Abeywardena, I., Gajaraj, D., & Lim, C. (2013). Open educational resources in Malaysia. Disponible en:

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