DigitalYouth_YouthEorkersHandbook_EN

22 digital-youth.eu b) using digital technologies within pedagogic strategies that foster learners’ transversal skills, deep thinking and creative expression, c) introducing learning to real-world contexts which involve learners in handson activities, scientific investigation or complex problem solving. 6. Facilitating Learners’ Digital Competence Empowering Learners • Enabling learners to use digital technologies creatively and responsibly for information, communication, content creation, wellbeing and problem-solving. This means using learning activities that develop learners’ digital competences as defined in the DigComp Framework (see sub-unit 1) Additional resources • DigCompEdu explanatory video • Check out the SELFIEforTEACHERS questionnaire (based on DigCompEdu). The questionnaire aims to help teachers reflect on how they use digital technologies in their everyday practice.

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