DigitalYouth_YouthEorkersHandbook_EN

38 digital-youth.eu How to foster inclusivity through digital tools and platforms Youth workers need a flexible mind-set, to be willing to try new things and be supported to do so since digital youth work means proactively using or addressing digital media and technology in youth work. The growing usage of digital games and applied sciences into learning environments has affected both the teaching of educators and the learning of students, because game-based learning could be successfully used to improve both learning and teaching. In the current climate of technological innovation within digital games and youth culture there are constantly new and evolving trends. As a matter of fact, the new generations have no possibility to compare their everyday life with the world before the internet. Game-based learning can help youth workers engage today’s increasingly tech-distracted youth. Indeed, digital learning games combine present-day technology allowing a whole new level of interaction, collaboration, and a unique learning experience. There are many different tools and methods that can be used in and for training youth workers. Through them, they can attract more youth to get involved, gain new knowledge through digital sources, and engage and be more active through educational activities, AI applications or game-based activities. As youth workers’ purpose is to support the personal and social development of young people, in the modern world, they should focus on: Using a various range of methods and approaches that can be employed in any youth work setting.

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