DigitalYouth_YouthEorkersHandbook_EN

2 digital-youth.eu Table of Contents Introduction.................................................................................................................... 3 Digital Skills..................................................................................................................... 5 Relevance in 21st century......................................................................................................5 Importance of Digital Youth Work ........................................................................................8 Linking Youthpass to Digital Youth Work ...........................................................................11 Overview of Digital Competence Frameworks ............................................................... 14 Digital Competence Framework for Citizens (DigComp) ....................................................14 Digital Competence Framework for Educators (DigCompEdu) ..........................................19 The Youth Work Portfolio of the Council of Europe...........................................................23 Youth Work Competence Framework by SALTO-YOUTH ...................................................28 Digital Tools and Platforms ........................................................................................... 31 Tools to foster digital competences and skills....................................................................31 Tools and platforms that offer personalised learning ........................................................33 How to foster inclusivity through digital tools and platforms............................................38 Creating Digital Resources ............................................................................................. 43 Types of Digital Resources ..................................................................................................43 Creating Digital Resources ..................................................................................................47 Open-Source Software used in Creating Digital Resources................................................53 Competences, Validation and Recognition .................................................................... 56 Digital Citizenship................................................................................................................56 Open-Badges Framework ...................................................................................................61 Reflection and Validation....................................................................................................63 References .................................................................................................................... 69

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