44 conditions or their outcomes/results (Online) games or quizzes Games most often place a learner in a situation to pursue a specific goal, while repetitively practising certain procedures. Quizzes check learners’ recollection of certain factual and declarative knowledge. Social networks Websites and apps that allow users to communicate with others connected in an electronic network of self-identified user groups for the purpose of sharing information, calls for actions, reactions, etc. News or other media sources and archives Online newspapers, magazines, TV, and radio archives, etc. The above digital resources have been classified according to media types. However, considering that Youth Work often has a strong educational purpose or dimension, an alternative classification of digital resources aligned with an effective approach to curriculum design might also provide a helpful framework. Digital resources for learning can be described as technology-based multimedia content aiming to engage students in learning activities and support students’ learning goals. In contrast to Table 1, digital resources for learning focus on how people learn with the utility of such media rather than for any other information purposes. Within this concept, the following table, based on the work of Daniel Churchill (2017, p. 11-16, 146-147), presents five distinct types of digital resources for learning designed to represent a specific form of content/curriculum knowledge. Table 2: Types of digital resources for learning Digital resource Definition Information Display Resources1 Comparison tables, concept maps with pop-up information, case stories about some event, e-books and online journal articles can be used in order to provide information in an effective way as they visualise it (e.g., illustrated story problems, newspaper clips, allowing a learner to explore them by navigating along a time, interactive tables of some useful information or flow graphs of 1 Also defined as infographics