50 • Process: Numbered steps that the participants will follow to get to the endpoint. It is suggested to use the second person. Then you can include online resources (e.g., links) that everyone could look at as a way of developing background information. The information gathered from the participants can be organised in flowcharts, summary tables, concept maps, or other organising structures. You can also include a checklist of questions to analyse the information, things to notice or think about during the process or guidance documents that cover specific skills needed. • Evaluation: Description of how the participants will be evaluated, based on your preference. • Conclusion: A summary of what the participants have accomplished or learned by completing this activity. You can also involve some rhetorical questions or additional links to motivate them to extend their thinking into other related content. • Credits and References: Add here the sources of any images, music, text, or media that you are using. To create WebQuests easily, you can use specific tools such as, which is available for free. To see some examples, you can visit QuestGarden and ZUNAL.COM. Digital Breakouts Digital breakouts are “immersive online experiences not unlike their wildly popular counterparts, escape room games” (American Library Association Journals, 2020). A digital breakout includes the following elements (ibid): • Narrative: A backstory like a short paragraph that sets the scene and the tone of the game, informing the participants what is expected of them. It can also include images or a video. • Locks: They can be (a) number locks, consisting of any number of digits, (b) colour locks, entered by using their hue’s initial, e.g., Red Blue [RB], (c) directional locks, entered by using the initial of the route followed, e.g., Up-Down [UD], (d) word locks, even (e) symbols. Instead of opening a physical container, these locks invariably reside within a single lock form, listing all the locks to be solved in any order to win the breakout. • Puzzles and challenges: These can include image-based puzzles, quizzes, memory games, or task-oriented quests (e.g., research-based challenges).